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* Automatic motion retargeting, blending & ground adaptation * Biped & quadruped dedicated animation engine
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* Predictable path finding & configurable steering behaviors * Parametric and navigation mesh aware characters placement * Population types description (behaviors, morphology & assets) * Crowd asset manager (meshes, props, shaders…) * Automatic and editable skeleton mapping It is not only important to represent the crowd behavior as a whole, but the appearance and motions of each individual must be believable.ĭeveloped and tested under real production conditions, the Golaem Crowd plugin allows to easily simulate complex and controllable characters in Autodesk® Maya®. Golaem Crowd, a new crowd plug-in for Maya has been announced and will be showcased at this year’s FMX conference between 3-6 MayĬreating visually compelling and believable crowds for movies, where budgets are shrinking and timescales are getting shorter, can be a challenge.